The Ministry of Youth and Sports of Malaysia (KBS) is in the process of revising the guide to regulation of electronic competition, which includes restrictions on the content of violence and stronger protection for players. It is estimated that more than 5.2 million people are regularly involved in electric competitions in Malaysia. In 2025, the analysing body estimated the value of the Malaysian electricity competition to be 1.6 billion kibbutzig (approximately US$ 410 million), an increase of 20 per cent over 2024 and expected to reach 20.9 billion kyats (approximately US$ 5.37 billion) by 2030.

Médiha Mahmoud, Chief Executive Officer, Communications and Multimedia Content Forum, Malaysia, stated that national industry stakeholders had joined forces to discuss games and play platforms, player communities and child safety. The Forum is working on the development of a set of “play sub-guidelines” covering responsible game behaviour, community codes of conduct and “industry-led” content standards. He said: “The digital experience of user protection, community behaviour and health is deeply interconnected. These problems cannot be solved in isolation, especially in the light of the growing mainstream of games and electric competition.” The KBS guidelines include the management of contestants ‘ contracts, race management, child protection, and guidance on electronic competition education and career development. Statista’s market report notes that Malaysia’s electricity competition is “surged” with increased youth participation and government support for digital innovation. In the 2025 budget, the Government allocated RMB 20 million to the development of the sector and to maximize its income potential.

Malaysia is becoming a telecentre in South-East Asia. According to KBS’s Electronic Races Development Plan 2020-2025: “The country has a large group of game players, the number of electric campaigners is growing steadily, the number of electric competitions is increasing and, most importantly, there is government support.” This support comes from the Ministry of Communication and Multimedia, the Ministry of Finance and the Ministry of Youth and Sports. Future market insight projections suggest that the current global electricity competition is worth $4.5 billion and could reach $30.7 billion by 2036. “The Asia-Pacific region, particularly China, Korea and Japan, has led the development of the industry with a large base of players and a high level of competition ratings. North America followed closely and benefited from a mature game infrastructure, strong media copyright trading and franchising. Europe, for its part, has grown steadily with investment in university competitions, games arenas and local championships.”


